﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public partial class LeagueScene : Scene
{
	public string GetClassNameByType(int classType)
	{
		string className = string.Empty;
		
		switch(classType)
		{
		case 0:
			className = "대기상태";
			break;
		case 1:
			className = "연합장";
			break;
		case 2:
			className = "부연합장";
			break;
		case 3:
			className = "연합원";
			break;
		case 4:
			className = "임시 연합원";
			break;
		default:
			className = "알수없음";
			break;
		}
		
		return className;
	}
}
